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Saturday, March 1, 2008

Devil May Cry 4

Publisher: Capcom
Developer: Capcom
Genre: Fantasy Shooter
ESRB: MATURE
Game Information
Connectivity: Scoreboards
Resolution: Widescreen, 1080p
Sound: Dolby Digital 5.1
Number of Players: 1 Player
Technical Support
Visit Capcom web site at: http://www.capcom.com
Official Site
Visit the official web site at: devilmaycry.com

You'll probably remember Devil May Cry 3 for the PlayStation 2 as being an unfairly difficult game, yet one that rewarded your patience with a slew of high-quality action. If playing it gave you tears of frustration, you'll be happy to learn that although this sequel is a challenge, it's by no means an extreme one. In fact, you're given an excellent number of gameplay choices that help you tailor the challenge to your preferences. You can initially choose one of two difficulties (and if you want to cry like a little girl, you can unlock several more), and you can even choose whether you want the game to perform some combos for you automatically. No, you aren't apt to find Devil May Cry 4 to be excessively tough on your first play-through, though it is no walk in the park either. However, it is generally excessive--not that that's a bad thing. Stylish action, terrific boss fights, and beautiful, melodramatic cutscenes will inspire you to push forward, and they serve as an appropriate reward for a well-played sequence of demon slaying.

The story doesn't offer up a whole lot of surprises, but it embraces a certain attitude of self-indulgence. Cutscenes are overwrought, visually stunning affairs, and are among the best you are likely to have seen in any game in recent years. The theatrical dialogue, impossibly athletic animations, and swooping camera work make for quite the spectacle, but somehow, it's a spectacle that manages to stay on just the right side of cheesy. Devil May Cry 4 takes itself seriously, but not too seriously, so for every shocking, bloody cutaway, there's an equally funny quip that helps keep the narrative in check. There are a couple of cringeworthy exceptions, such as one scene where Dante decides he's a tango dancer (don't quit your day job!), but overall, you're apt to find the scenes to be gorgeous, thought-provoking, and emotionally stirring.

About halfway through the game, you'll take control of Dante, and you'll likely go through a period of adjustment while you get used to the change in gameplay techniques. Frankly, the devil bringer is a great mechanic, and losing it is a bit of a disappointment, since it's likely to be the center of your fighting style. Instead, you'll have a new set of actions and combos to get used to, new weapons, and four (eventually five) fighting styles. Yet once your arsenal of melee weapons and guns expands (Pandora's Box is a favorite), you'll enjoy the cheerful boldness of them. There's just a lot more variety here than with Nero, and it's a lot of fun to switch styles and weapons on the fly, just to find more interesting and flashy ways of crushing demons to a pulp.

Friday, February 29, 2008

Burnout Paradise

Publisher: Electronic Arts
Developer: Criterion Games Genre: Racing
ESRB: EVERYONE 10+
ESRB Descriptors: Violence, Language
Game Information
Offline Modes:
Competitive
Number of Players: 1-2
Number of Online Players: 8 Online
Technical Support
Visit Electronic Arts web site at:
http://www.ea.com/
Official Site
Visit the official web site at: www.burnout.ea.com/home.asp?lang=us


A city built exclusively to cater to your destructive whims. And while a few design hitches here and there get in the way now and again, by and large Burnout Paradise delivers an experience that is both true to the Burnout name and wonderfully fresh-feeling all at once.

The star of the show is Paradise City itself. Coming complete with the titular Guns 'N Roses song (because Burnout: Night Train or Burnout: Mr. Brownstone probably wouldn't have been as catchy), Paradise City is, at first blush, a pretty standard racing game city, complete with all the usual landmark locations and boring background traffic. But it quickly becomes evident that Paradise City is meant for a greater purpose than just being a simple city to race around in. In effect, the city is a blank slate, a pristine canvas on which to paint your own obliterative masterpiece.

It's entirely possible that some people might not enjoy Burnout Paradise's significant shift in direction, specifically those who simply wanted another incremental Burnout sequel. Indeed, Paradise is anything but incremental, and while it might prove a polarizing experience for some, most will likely appreciate what a radical overhaul this game really is. The open-world design isn't just a lazy gimmick--it's a wonderfully executed concept that doesn't rob the game of the series' most beloved tenet: the act of driving fast and wrecking hard. If you're one of the people who tried the Burnout Paradise demo and formed a rather negative opinion of the game, you're not alone. But if you have any affection for the series, you really owe it to yourself to give the full game a look. The demo did little to truly represent what a superbly fun racer this game can be.

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